Shaka Upgrade Guide, v2.0 => v2.3
This is a detailed guide for upgrading from Shaka Player v2.0 to v2.3. Feel free to skim or to search for the class and method names you are using in your application.
What's New in v2.1 and v2.3?
Shaka v2.3 introduces several improvements over v2.0, including:
- HLS support (VOD, Event, and Live)
- DASH trick mode support
- Support for jumping gaps in the timeline
- Asynchronous network filters
- Additional stats and events from Player
- Indication of critical errors vs recoverable errors
- Allowing applications to render their own text tracks
- Allowing applications to define their own retry logic after streaming failures
- Making the default ABR manager more configurable
- Adding channel count and bandwidth info to variant tracks
- Xlink support in DASH
- Stricter runtime type-checking of EME cert configuration
- New option for offline protected content without persistent licensing
- MPEG-2 TS content can be transmuxed to MP4 for playback on all browsers
- Captions are not streamed until they are shown
- Use NetworkInformation API to get initial bandwidth estimate
- The demo app is now a Progressive Web App (PWA) and can be used offline
Selecting tracks
Shaka v2.0 had one method for listing tracks (getTracks()
) and one method for
selecting tracks (selectTrack()
). Audio, video, and text could all be
independently selected.
// v2.0:
var allTracks = player.getTracks();
var videoTracks = allTracks.filter(function(t) { t.type == 'video'; });
var i = /* choose an index somehow */;
player.selectTrack(videoTracks[i]);
In Shaka v2.3, audio and video tracks are combined into a variant track. It is not possible to select individual audio/video streams, you can only select a specific variant as specified by the manifest. This was necessary for us to support HLS. Text tracks are independent of variant tracks.
You can get the currently available tracks using getVariantTracks()
and
getTextTracks()
. To switch tracks, use selectVariantTrack()
and
selectTextTrack()
.
// v2.3:
var variantTracks = player.getVariantTracks();
var i = /* choose an index somehow */;
player.selectVariantTrack(variantTracks[i]);
See also the shakaExtern.Track structure which is used for all track types (variant and text).
Setting and configuring ABR manager
In Shaka v2.0, a custom ABR manager could be set through:
player.configure({
abr.manager: customAbrManager
});
In v2.3, it's done through:
player.configure({
abrFactory: customAbrManager
});
The API for AbrManager has also changed.
In v2.0, default bandwidth estimate and restrictions were set through
setDefaultEstimate()
and setRestrictions()
methods.
In v2.3, they are set through configure()
method which accepts a
shakaExtern.AbrConfiguration structure. The new method is more general,
and allows for the configuration of bandwidth upgrade and downgrade targets
as well.
// v2.0:
abrManager.setDefaultEstimate(defaultBandwidthEstimate);
abrManager.setRestrictions(restrictions);
// v2.3:
abrManager.configure(abrConfigurations);
In v2.0, AbrManager had a chooseStreams()
method for the player to prompt for
a stream selection, and a switch()
callback to send unsolicited changes from
AbrManager to player. In v2.3, chooseStreams()
has been replaced with
chooseVariant()
, and the switch()
callback takes a variant instead of a map
of streams.
// v2.0:
var map = abrManager.chooseStreams(['audio', 'video']);
console.log(map['video'], map['audio']);
MyAbrManager.prototype.makeDecision_ = function() {
var video = this.computeBestVideo_(this.bandwidth_);
var audio = this.computeBestAudio_(this.bandwidth_);
var map = {
'audio': audio,
'video': video
};
this.switch_(map);
};
// v2.3:
var variant = abrManager.chooseVariant();
console.log(variant, variant.video, variant.audio);
MyAbrManager.prototype.makeDecision_ = function() {
var variant = this.computeBestVariant_(this.bandwidth_);
this.switch_(variant);
};
The v2.0 interfaces were deprecated in v2.1 and have been removed in v2.3. Applications with custom AbrManager plugins MUST upgrade to the new API.
Selecting tracks and adaptation settings
In v2.0, selecting a new video or audio track would implicitly disable adaptation.
// v2.0
player.selectTrack(videoTracks[i]);
// Adaptation has been implicitly disabled.
// To explicitly re-enable:
player.configure({abr: {enabled: true}});
In v2.3, any change in ABR state must be made explicitly if desired.
// v2.3
// To explicitly disable:
player.configure({abr: {enabled: false}});
// Now select the track, which does not change adaptation state!
player.selectVariantTrack(variantTracks[i]);
Changing languages
With Shaka v2.0, you could change languages using configure()
and the
preferredAudioLanguage
and preferredTextLanguage
fields. This would affect
both the initial choice of language and the current language during playback.
// v2.0:
player.configure({ preferredAudioLanguage: 'fr-CA' });
player.load(manifestUri); // Canadian French preferred for initial playback
player.configure({ preferredAudioLanguage: 'el' }); // switch to Greek
In Shaka v2.3, language selection during playback is explicit and separate from
the configuration. Configuration only affects the next call to load()
, and
will not change languages during playback.
To list available languages, we provide the getAudioLanguages()
and
getTextLanguages()
methods. To change languages during playback, use
selectAudioLanguage()
and selectTextLanguage()
.
// v2.3:
player.configure({ preferredAudioLanguage: 'fr-CA' });
player.load(manifestUri); // Canadian French preferred for initial playback
player.configure({ preferredAudioLanguage: 'el' }); // Greek, does nothing now
player.selectAudioLanguage('fa'); // switch to Farsi right now
player.load(secondManifestUri); // Greek preferred for initial playback
In addition to the language methods introduced in v2.1, v2.3 adds additional
methods for dealing with roles: getAudioLanguagesAndRoles()
and
getTextLanguagesAndRoles()
. These return language/role combinations in an
object. You can specify a role in an optional second argument to the language
selection methods.
// v2.3:
var languagesAndRoles = player.getAudioLanguagesAndRoles();
for (var i = 0; i < languagesAndRoles.length; ++i) {
var combo = languagesAndRoles[i];
if (someSelector(combo)) {
player.selectAudioLanguage(combo.language, combo.role);
break;
}
}
Interpretation of Segmented WebVTT Text
Segmented WebVTT text is not well-defined by any spec. Consensus in the community seems to be that timestamps should be relative to the segment start.
In Shaka v2.0, we offered an option called useRelativeCueTimestamps
. When
set, WebVTT text timestamps were interpreted as relative to the segment. When
not set, WebVTT text timestamps were intepreted as relative to the period.
In Shaka v2.1, this option was removed. WebVTT text timestamps are now always interpreted as relative to the segment start time.
Non-segmented WebVTT text, MP4-embedded VTT, and TTML are not affected by this change.
For more information, see discussions here:
New "text" namespace
In Shaka v2.1, TextEngine
was part of the shaka.media
namespace. In v2.2,
this was moved to the new shaka.text
namespace. Text-parsing plugins should
now be registered with shaka.text.TextEngine.registerParser.
Text parser plugin changes
Text parser plugins have a new interface. The old interface was a single function that took many parameters and handled both initialization segments and media segments. Initialization segments were indicated by null segment times.
// v2.0
/**
* @param {ArrayBuffer} data
* @param {number} periodOffset
* @param {?number} segmentStartTime
* @param {?number} segmentEndTime
* @param {boolean} useRelativeCueTimestamps Only used by the VTT parser
* @return {!Array.<!TextTrackCue>}
*/
function MyTextParser(data, periodOffset, segmentStartTime, segmentEndTime) {
if (segmentStartTime == null) {
checkInitSegmentOrThrow(data);
return [];
}
var cues = [];
var parserState = new MyInternalParser(data);
while (parserState.more()) {
cues.push(new VTTCue(...));
}
return cues;
}
In Shaka v2.3, the text parser interface is now a constructor. The interface
now has explicit methods for init segments and media segments, and parameters
related to time offsets have been grouped together into one TimeContext
parameter.
Also, text parser plugins now return shaka.text.Cue
objects instead of
VTTCue
or TextTrackCue
objects, and take Uint8Array
as input instead of
ArrayBuffer
.
// v2.3
/** @constructor */
function MyTextParser() {}
/** @param {!Uint8Array} data */
MyTextParser.prototype.parseInit = function(data) {
checkInitSegmentOrThrow(data);
};
/**
* @param {!Uint8Array} data
* @param {shakaExtern.TextParser.TimeContext} timeContext
* @return {!Array.<!shaka.text.Cue>}
*/
MyTextParser.prototype.parseMedia = function(data, timeContext) {
var cues = [];
var parserState = new MyInternalParser(data);
while (parserState.more()) {
cues.push(new shaka.text.Cue(...));
}
return cues;
};
All application-specific text-parsing plugins MUST to be updated. v2.3 does not have backward compatibility on this!
The Shaka.text.Cue
class contains the same information about a text cue as
the VTTCue class, plus extra information about text style.
For more information, see the shakaExtern.TextParser.TimeContext, shaka.text.Cue and shakaExtern.TextParser definitions in the API docs.
Customizing subtitle display
Shaka v2 gave applications an opportunity to have a custom text parser, but all the displaying was handled by the browser. Shaka v2.2 added the possibility to have custom logic for displaying text. By default the rendering will still be done by the shaka.text.SimpleTextDisplayer class.
A custom text display factory can be specified by calling player.configure().
player.configure({
textDisplayFactory: customTextDisplayerClass
});
See shakaExtern.TextDisplayer for details.
Manifest parser plugin changes
Manifest parsers also have a new interface. The old interface had a start()
method that took many parameters.
// v2.0
/** @constructor */
function MyManifestParser() {}
/** @param {shakaExtern.ManifestConfiguration} config */
MyManifestParser.configure = function(config) {
this.config_ = config;
};
/**
* @param {string} uri
* @param {!shaka.net.NetworkingEngine} networkingEngine
* @param {function(shakaExtern.Period)} filterPeriod
* @param {function(!shaka.util.Error)} onError
* @param {function(!Event)} onEvent
* @return {!Promise.<shakaExtern.Manifest>}
*/
MyManifestParser.prototype.start =
function(networkingEngine, filterPeriod, onError, onEvent) {
this.networkingEngine_ = networkingEngine;
this.filterPeriod_ = filterPeriod;
this.onError_ = onError;
this.onEvent_ = onEvent;
var type = shaka.net.NetworkingEngine.RequestType.MANIFEST;
var request = shaka.net.NetworkingEngine.makeRequest(
[uri], this.config_.retryParameters);
return this.networkingEngine_.request(type, request).then(function(response) {
this.manifest_ = this.parseInternal_(response.data);
this.updateInterval_ = setInterval(this.updateManifest_.bind(this), 5000);
return this.manifest_;
});
};
/** @return {!Promise} */
MyManifestParser.prototype.stop = function() {
clearInterval(this.updateInterval_);
return Promise.resolve();
};
In Shaka v2.1, the parameters to start()
, which were all tied back to the
Player
object, have been grouped into a one PlayerInterface
parameter.
This will allow us to add features to the interface without breaking plugins.
// v2.3
/**
* @param {string} uri The URI of the manifest.
* @param {shakaExtern.ManifestParser.PlayerInterface} playerInterface Contains
* the interface to the Player.
* @return {!Promise.<shakaExtern.Manifest>}
*/
MyManifestParser.prototype.start = function(uri, playerInterface) {
this.playerInterface_ = playerInterface;
var type = shaka.net.NetworkingEngine.RequestType.MANIFEST;
var request = shaka.net.NetworkingEngine.makeRequest(
[uri], this.config_.retryParameters);
return this.playerInterface_.networkingEngine.request(type, request).then(
function(response) {
this.manifest_ = this.parseInternal_(response.data);
this.updateInterval_ = setInterval(this.updateManifest_.bind(this), 5000);
return this.manifest_;
});
};
Shaka v2.2 also added two new methods to the manifest parser interface:
update()
and onExpirationUpdated()
.
The update()
method allows StreamingEngine
to ask for an explicit manifest
update. This is used, for example, to support emsg
boxes in MP4 content,
which can be used by the stream to indicate that a manifest update is needed.
// v2.3
MyManifestParser.prototype.update = function() {
// Trigger an update now!
this.updateManifest_();
};
The onExpirationUpdated
method is optional. It is used by DrmEngine
to
inform the manifest parser that the expiration time of an EME session has
changed. We use this internally in our offline support, so that we can keep
track of expiring licenses for stored content.
// v2.3
MyManifestParser.prototype.onExpirationUpdated =
function(sessionId, expiration) {
var oldExpiration = this.database_.getExpiration(this.contentId_);
expiration = Math.min(expiration, oldExpiration);
this.database_.setExpiration(this.contentId_, expiration);
};
For more information, see the shakaExtern.ManifestParser.PlayerInterface and shakaExtern.ManifestParser definitions in the API docs.
Retry after streaming failure
In v2.0, after a network error and all network retries were exhausted, streaming
would continue to retry those requests. The only way to stop this process was
to unload()
or destroy()
the Player.
In v2.1.3, we introduced new retry behavior, and in v2.2, we introduced a new configuration mechanism. The default is as it was in v2.1.3 (retry on live, but not VOD), and applications can now customize the behavior through a callback:
player.configure({
streaming: {
failureCallback: function(error) {
// Always retry, as in v2.0.0 - v2.1.2:
player.retryStreaming();
}
}
});
The new player.retryStreaming()
method can be used to retry after a failure.
You can base the decision on player.isLive()
, error.code
, or anything else.
Because you can call retryStreaming()
at any time, you can also delay the
decision until you get feedback from the user, the browser is back online, etc.
A few more examples of possible failure callbacks:
function neverRetryCallback(error) {}
function retryLiveOnFailureCallback(error) {
if (player.isLive()) {
player.retryStreaming();
}
}
function retryOnSpecificHttpErrorsCallback(error) {
if (error.code == shaka.util.Error.Code.BAD_HTTP_STATUS) {
var statusCode = error.data[1];
var retryCodes = [ 502, 503, 504, 520 ];
if (retryCodes.indexOf(statusCode) >= 0) {
player.retryStreaming();
}
}
}
If you choose to react to error
events instead of the failure callback, you
can use event.preventDefault()
to avoid the callback completely:
player.addEventListener('error', function(event) {
// Custom logic for error events
if (player.isLive() &&
event.error.code == shaka.util.Error.Code.BAD_HTTP_STATUS) {
player.retryStreaming();
}
// Do not invoke the failure callback for this event
event.preventDefault();
});
Offline storage API changes
In v2.0, the remove()
method on shaka.offline.Storage
took an instance of
StoredContent
as an argument. Now, in v2.3, it takes a the offlineUri
field
from StoredContent
as an argument.
All applications which use offline storage SHOULD update to the new API. Support for the old argument will be removed in v2.4.
// v2.0:
storage.list().then(function(storedContentList) {
var someContent = storedContentList[someIndex];
storage.remove(someContent);
});
// v2.3:
storage.list().then(function(storedContentList) {
var someContent = storedContentList[someIndex];
storage.remove(someContent.offlineUri);
});